<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.15"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>SkyGameEngine2d: C:/code/SkyGameEngine2d/src/node/Sprite.h 源文件</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectlogo"><img alt="Logo" src="shpe.png"/></td>
  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">SkyGameEngine2d
   &#160;<span id="projectnumber">0.2</span>
   </div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- 制作者 Doxygen 1.8.15 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'搜索');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
  initMenu('',true,false,'search.php','搜索');
  $(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div id="nav-path" class="navpath">
  <ul>
<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li><li class="navelem"><a class="el" href="dir_18ae7af74d885898b85cbb543ae51b63.html">node</a></li>  </ul>
</div>
</div><!-- top -->
<div class="header">
  <div class="headertitle">
<div class="title">Sprite.h</div>  </div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">    Copyright (C) 2019 Zongming Liu &lt;1849059316@qq.com&gt;</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">    This program is free software; you can redistribute it and/or modify</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">    it under the terms of the GNU General Public License as published by</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">    the Free Software Foundation; either version 2 of the License, or</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">    (at your option) any later version.</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">    </span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">    This program is distributed in the hope that it will be useful,</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">    GNU General Public License for more details.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">    </span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">    You should have received a copy of the GNU General Public License along</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">    with this program; if not, write to the Free Software Foundation, Inc.,</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#ifndef Sprite_h__</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#define Sprite_h__</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &quot;Node.h&quot;</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &quot;../base/Types.h&quot;</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="keyword">namespace </span>SkyEngine2d</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;{</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;    </div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    <span class="keyword">class </span>CustomCommand;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;    <span class="keyword">class </span>SpriteFrame;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;    <span class="keyword">class </span>Material;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;    <span class="keyword">class </span>TrianglesCommand;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;    <span class="keyword">class </span>Texture2D;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    </div><div class="line"><a name="l00038"></a><span class="lineno"><a class="line" href="class_sky_engine2d_1_1_sprite.html">   38</a></span>&#160;    <span class="keyword">class </span>SGE_API <a class="code" href="class_sky_engine2d_1_1_sprite.html">Sprite</a></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        :<span class="keyword">public</span> <a class="code" href="class_sky_engine2d_1_1_node.html">Node</a>, <span class="keyword">public</span> <a class="code" href="class_sky_engine2d_1_1_i_animatable_object.html">IAnimatableObject</a></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;    {</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        NODE_CLASS(<a class="code" href="class_sky_engine2d_1_1_sprite.html">Sprite</a>)</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    </div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="keyword">static</span> <a class="code" href="class_sky_engine2d_1_1_sprite.html">Sprite</a>* create(<span class="keyword">const</span> std::wstring &amp; file_name,<a class="code" href="class_sky_engine2d_1_1_node.html">Node</a>* parent = <span class="keyword">nullptr</span>);</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    </div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <span class="keyword">static</span> <a class="code" href="class_sky_engine2d_1_1_sprite.html">Sprite</a>* create(</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;            <span class="keyword">const</span> std::shared_ptr&lt;SpriteFrame&gt; &amp; sprite_frame, </div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;            <a class="code" href="class_sky_engine2d_1_1_node.html">Node</a>* parent = <span class="keyword">nullptr</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        );</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    </div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="keyword">static</span> <a class="code" href="class_sky_engine2d_1_1_sprite.html">Sprite</a>* create(</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;            <span class="keyword">const</span> std::shared_ptr&lt;Texture2D&gt; &amp; texture2D,</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;            <span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_rect.html">Rect</a> &amp; des_rect_in_texture,</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;            <a class="code" href="class_sky_engine2d_1_1_node.html">Node</a>* parent = <span class="keyword">nullptr</span></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        );</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    </div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        <span class="keyword">static</span> <a class="code" href="class_sky_engine2d_1_1_sprite.html">Sprite</a>* create(</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;            <span class="keyword">const</span> std::wstring texture_filename,</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;            <span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_rect.html">Rect</a> &amp; des_rect_in_texture,</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;            <a class="code" href="class_sky_engine2d_1_1_node.html">Node</a>* parent = <span class="keyword">nullptr</span></div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        );</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    </div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSpriteFrame(<span class="keyword">const</span> SpriteFrameSharedPtr &amp; sprite_frame) <span class="keyword">override</span>;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    </div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    </div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;        <span class="keyword">virtual</span> SpriteFrameSharedPtr getSpriteFrame() <span class="keyword">const override</span>;</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    </div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    </div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;        <span class="keywordtype">void</span> setAnchorPoint(<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&amp; anchor);</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;    </div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        ~<a class="code" href="class_sky_engine2d_1_1_sprite.html">Sprite</a>();</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        </div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<a class="code" href="class_sky_engine2d_1_1_i_render.html">IRender</a>* render, <span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_matrix4_x4.html">Matrix4X4</a>&amp; transform) <span class="keyword">override</span>;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    </div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;        <span class="keywordtype">void</span> setFlipH(<span class="keywordtype">bool</span> flip = <span class="keyword">false</span>);</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    </div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;    </div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        <span class="keywordtype">void</span> setFlipV(<span class="keywordtype">bool</span> flip = <span class="keyword">false</span>);</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    </div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_sprite.html">Sprite</a>(<a class="code" href="class_sky_engine2d_1_1_node.html">Node</a>* parent = <span class="keyword">nullptr</span>);</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        </div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        <span class="keywordtype">bool</span> initWithFile(<span class="keyword">const</span> std::wstring &amp; file_name);</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    </div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;        <span class="keywordtype">bool</span> initWithFile(<span class="keyword">const</span> std::wstring &amp; file_name,<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_rect.html">Rect</a> &amp; des_rect );</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    </div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        <span class="keywordtype">bool</span> initWithSpriteFrame(<span class="keyword">const</span> std::shared_ptr&lt;SpriteFrame&gt; &amp;sf);</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;    </div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;        <span class="keywordtype">bool</span> initWithTexture(<span class="keyword">const</span> std::shared_ptr&lt;Texture2D&gt; &amp; tex, <span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_rect.html">Rect</a> &amp; des_rect);</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;    </div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;        <span class="keywordtype">bool</span> updateRenderResource();</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    </div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;        <span class="keywordtype">void</span> updateFilp();</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;    </div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> setTextureCoords(<span class="keyword">const</span> <a class="code" href="class_sky_engine2d_1_1_rect.html">Rect</a> &amp; sprite_rect_in_tex, <a class="code" href="struct_sky_engine2d_1_1_v2_c4_t2___quad.html">V2C4T2_Quad</a> * out_quad);</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;    </div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> setVertexCoords(<span class="keyword">const</span>  <a class="code" href="class_sky_engine2d_1_1_rect.html">Rect</a> &amp; sprite_rect, <a class="code" href="struct_sky_engine2d_1_1_v2_c4_t2___quad.html">V2C4T2_Quad</a> * out_quad);</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;    </div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;        <span class="keywordtype">void</span> setTexture(<span class="keyword">const</span> std::shared_ptr&lt;Texture2D&gt;&amp; texture);</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;    </div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;    </div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;        std::shared_ptr&lt;Texture2D&gt;  m_texture;</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;    </div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;        <span class="comment">//vp 矩阵</span></div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_matrix4_x4.html">Matrix4X4</a>   m_vpMatrix;</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;        <span class="comment">//精灵帧</span></div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;        <span class="keyword">mutable</span> std::shared_ptr&lt;SpriteFrame&gt; m_spriteFrame;</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;        <span class="comment">//材质</span></div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;        std::shared_ptr&lt;Material&gt; m_material;</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;        <span class="comment">//渲染命令</span></div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;        std::shared_ptr&lt;TrianglesCommand&gt; m_cmd;</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;        </div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;        <a class="code" href="struct_sky_engine2d_1_1_v2_c4_t2___quad.html">V2C4T2_Quad</a> m_quad;</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;    </div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;        <span class="comment">//是否开启水平轴镜像</span></div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;        <span class="keywordtype">bool</span> m_isFlipH;</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;        <span class="comment">//是否开启垂直镜像</span></div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;        <span class="keywordtype">bool</span> m_isFlipV;</div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;    </div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;        <a class="code" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>   m_anchorPoint;</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;    </div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;        FRIEND_SMART_PTR(<a class="code" href="class_sky_engine2d_1_1_sprite.html">Sprite</a>)</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;    };</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;    </div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;}</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;<span class="preprocessor">#endif // Sprite_h__</span></div><div class="ttc" id="class_sky_engine2d_1_1_sprite_html"><div class="ttname"><a href="class_sky_engine2d_1_1_sprite.html">SkyEngine2d::Sprite</a></div><div class="ttdoc">精灵贴图</div><div class="ttdef"><b>Definition:</b> Sprite.h:38</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_rect_html"><div class="ttname"><a href="class_sky_engine2d_1_1_rect.html">SkyEngine2d::Rect</a></div><div class="ttdoc">矩形</div><div class="ttdef"><b>Definition:</b> Math.h:51</div></div>
<div class="ttc" id="struct_sky_engine2d_1_1_v2_c4_t2___quad_html"><div class="ttname"><a href="struct_sky_engine2d_1_1_v2_c4_t2___quad.html">SkyEngine2d::V2C4T2_Quad</a></div><div class="ttdef"><b>Definition:</b> Types.h:36</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_vector2_html"><div class="ttname"><a href="class_sky_engine2d_1_1_vector2.html">SkyEngine2d::Vector2</a></div><div class="ttdoc">2D向量</div><div class="ttdef"><b>Definition:</b> Vector.h:34</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_i_render_html"><div class="ttname"><a href="class_sky_engine2d_1_1_i_render.html">SkyEngine2d::IRender</a></div><div class="ttdoc">渲染接口</div><div class="ttdef"><b>Definition:</b> IRender.h:13</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_node_html"><div class="ttname"><a href="class_sky_engine2d_1_1_node.html">SkyEngine2d::Node</a></div><div class="ttdoc">游戏渲染节点</div><div class="ttdef"><b>Definition:</b> Node.h:48</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_matrix4_x4_html"><div class="ttname"><a href="class_sky_engine2d_1_1_matrix4_x4.html">SkyEngine2d::Matrix4X4</a></div><div class="ttdef"><b>Definition:</b> Matrix.h:29</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_i_animatable_object_html"><div class="ttname"><a href="class_sky_engine2d_1_1_i_animatable_object.html">SkyEngine2d::IAnimatableObject</a></div><div class="ttdoc">可执行帧动画的接口</div><div class="ttdef"><b>Definition:</b> IActableObject.h:72</div></div>
</div><!-- fragment --></div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
制作者 &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.15
</small></address>
</body>
</html>
